MI_DESCRIPTION = "添加目标的详细信息到提示框, 并且在目标状态栏显示生命和魔法数据."

MI2_SpellSchools = { ["奥术"]="ar", ["火焰"]="fi", ["冰霜"]="fr", ["暗影"]="sh", ["神圣"]="ho", ["自然"]="na" } 

MI_TXT_GOLD   = " 金"
MI_TXT_SILVER = " 银"
MI_TXT_COPPER = " 铜"

MI_TXT_CONFIG_TITLE = "MobInfo 2 设置"
MI_TXT_WELCOME = "欢迎使用 MobInfo 2"
MI_TXT_OPEN = "开启"
MI_TXT_CLASS = "类别 "
MI_TXT_HEALTH = "生命 "
MI_TXT_MANA = "魔法 "
MI_TXT_XP = "经验 "
MI_TXT_KILLS = "击杀 "
MI_TXT_DAMAGE = "伤害+DPS "
MI_TXT_TIMES_LOOTED = "拾取次数 "
MI_TXT_EMPTY_LOOTS = "无效拾取 "
MI_TXT_TO_LEVEL = "升级数量"
MI_TXT_QUALITY = "拾取质量 "
MI_TXT_CLOTH_DROP = "布料掉落 "
MI_TXT_COIN_DROP = "金钱掉落 "
MI_TEXT_ITEM_VALUE = "物品价值 "
MI_TXT_MOB_VALUE = "整体价值 "
MI_TXT_COMBINED = "整合等级: "
MI_TXT_MOB_DB_SIZE = "MobInfo 数据库: "
MI_TXT_HEALTH_DB_SIZE = "生命值数据库: "
MI_TXT_PLAYER_DB_SIZE = "玩家生命值数据库: "
MI_TXT_ITEM_DB_SIZE = "物品数据库: "
MI_TXT_CUR_TARGET = "当前目标: "
MI_TXT_MH_DISABLED = "MobInfo 警告: 发现其他的 MobHealth 插件. 本插件自带的 MobHealth 功能禁用了, 请删除单独的 MobHealth插件以启用本插件全部功能."
MI_TXT_MH_DISABLED2 = (MI_TXT_MH_DISABLED.."\n\n 当 MobHealth 功能禁用时, MOBInfo-2将不能精确的获取目标信息.\n\n这有益于目标生命值和魔法值的动态显示及调整字体的相关设定")
MI_TXT_CLR_ALL_CONFIRM = "你确认要执行以下删除操作吗 ?"
MI_TXT_SEARCH_LEVEL = "目标等级: "
MI_TXT_SEARCH_MOBTYPE = "目标类型: "
MI_TXT_SEARCH_LOOTS = "拾取次数: "
MI_TXT_TRIM_DOWN_CONFIRM = "警告: 此项操作为永久性删除."
MI_TXT_CLAM_MEAT = "蚌肉"
MI_TXT_SHOWING = "显示列表: "
MI_TXT_DROPPED_BY = "掉落: "
MI_TXT_LOCATION = "地区: "
MI_TXT_IMMUNE = "免疫:"
MI_TXT_RESIST = "抗性:"
MI_TXT_DEL_SEARCH_CONFIRM = "您确认要从资料库中, 删除搜索结果中的 %d 条目标的数据？"
MI_TXT_WRONG_LOC = "ERROR : MobInfo database locale is incompatible with your WoW client locale. MobInfo database is unusable until fixed."
MI_TXT_PRICE = "出售地点: "
MI2_CHATMSG_MONSTEREMOTE = "会逃逸"

BINDING_HEADER_MI2HEADER = "MobInfo 2"
BINDING_NAME_MI2CONFIG = "开启 MobInfo2 设置面板"

MI2_FRAME_TEXTS = {}
MI2_FRAME_TEXTS["MI2_FrmTooltipOptions"] = " "
MI2_FRAME_TEXTS["MI2_FrmHealthOptions"] = " "
MI2_FRAME_TEXTS["MI2_FrmDatabaseOptions"] = " "
MI2_FRAME_TEXTS["MI2_FrmHealthValueOptions"] = "生命值"
MI2_FRAME_TEXTS["MI2_FrmManaValueOptions"] = "魔法值"
MI2_FRAME_TEXTS["MI2_FrmSearchOptions"] = "搜索"
MI2_FRAME_TEXTS["MI2_FrmSearchLevel"] = "目标等级"
MI2_FRAME_TEXTS["MI2_FrmItemTooltip"] = "掉落物品显示设定"
MI2_FRAME_TEXTS["MI2_FrmImportDatabase"] = "导入 MobInfo 外部数据库"

MI2_OPTIONS = {};

MI2_OPTIONS["MI2_OptSearchMinLevel"] = 
{ text = "最低"; help = "设定搜索目标的最低等级限制"; }

MI2_OPTIONS["MI2_OptSearchMaxLevel"] = 
{ text = "最高"; help = "设定搜索目标的最高等级限制(< 66)"; }

MI2_OPTIONS["MI2_OptSearchNormal"] = 
{ text = "普通"; help = "搜索结果中包含普通类目标"; }

MI2_OPTIONS["MI2_OptSearchElite"] = 
{ text = "精英"; help = "搜索结果中包含精英类目标"; }

MI2_OPTIONS["MI2_OptSearchBoss"] = 
{ text = "首领"; help = "搜索结果中包含首领类目标"; }

MI2_OPTIONS["MI2_OptSearchMinLoots"] = 
{ text = "最少"; help = "设定搜索目标的最少必须被拾取次数"; }

MI2_OPTIONS["MI2_OptSearchMobName"] = 
{ text = "目标名称"; help = "搜索目标的部分或者完整名称";
info = '为空时不限定查找特定目标\n输入"*"搜索全部目标'; }
 
MI2_OPTIONS["MI2_OptSearchItemName"] = 
{ text = "物品名称"; help = "搜索物品的部分或者完整名称";
info = '为空时搜索所有物品'; }	

MI2_OPTIONS["MI2_OptSortByValue"] = 
{ text = "按伤害值分类"; help = "按照伤害值分类显示搜索结果";
info = '按照对目标造成的伤害值分类查找它们.'; }

MI2_OPTIONS["MI2_OptSortByItem"] =  
{ text = "按掉落率分类"; help = "分类搜索结果按物品掉落率列表";
info = '按照平均物品掉落率分类查找目标. '; }

MI2_OPTIONS["MI2_OptItemTooltip"] = 
{ text = "物品出处"; help = "在物品的提示信息中显示掉落它的目标名称";
info = "在提示信息中显示可掉当前物品的所有目标. \n每行显示目标掉落的物品数量及占总数的百分比." }

MI2_OPTIONS["MI2_OptShowItemPrice"] =
{ text = "物品价格"; help = "在提示信息框中显示掉落物品的出售价格" }

MI2_OPTIONS["MI2_OptCompactMode"] = 
{ text = "紧凑模式"; help = "激活目标提示信息的紧凑模式, 每行显示2个值";
info = "紧凑模式使用简称来显示描述信息.\n要禁止某行信息显示需要同时禁止该行显示的所有信息." }

MI2_OPTIONS["MI2_OptDisableMobInfo"] = 
{ text = "禁用提示信息"; help = "禁止在提示信息显示目标信息";
info = "禁止所有目标信息插件提供的附加提示信息, 包括目标的提示信息和物品的提示信息. " }

MI2_OPTIONS["MI2_OptShowClass"] = 
{ text = "目标类别"; help = "显示目标的类别"; }

MI2_OPTIONS["MI2_OptShowHealth"] = 
{ text = "生命值"; help = "显示目标的生命值 (当前/百分比)"; }

MI2_OPTIONS["MI2_OptShowMana"] = 
{ text = "魔法值"; help = "显示目标的法力/狂暴/精力值(当前/百分比)"; }

MI2_OPTIONS["MI2_OptShowXp"] = 
{ text = "经验值"; help = "显示杀死目标所获得的经验值";
info = "这将显示你最后一次杀死目\n标获得的经验值(不会显示那些\n对你来说已经是灰色的目标的经验值)" }

MI2_OPTIONS["MI2_OptShowNo2lev"] = 
{ text = "升级数"; help = "显示需要杀多少个这种目标才可以升级";
info = "显示你必须杀多少个刚才你\n杀的这种目标才能升到下一级\n(不会显示那些对你来说已经是灰色\n的目标的经验)" }

MI2_OPTIONS["MI2_OptShowDamage"] = 
{ text = "伤害/DPS"; help = "显示目标的伤害值范围 (最小/最大)和DPS (每秒伤害)"; 
info = "伤害值范围和DPS是按每个玩家角色\n来单独计算和存储的.\nDPS信息更新较慢但是会随着每次战斗而增加." }

MI2_OPTIONS["MI2_OptShowCombined"] = 
{ text = "整合信息"; help = "在提示信息里面显示整合信息";
info = "在提示信息里面显示一条信息\n标明整合模式已激活并显示\n已整合的所有目标的等级." }

MI2_OPTIONS["MI2_OptShowKills"] = 
{ text = "击杀数量"; help = "显示你杀了多少个这样的目标";
info = "目标击杀数量是按每个玩家角\n色来单独计算和存储的." }

MI2_OPTIONS["MI2_OptShowLoots"] = 
{ text = "拾取次数"; help = "显示目标被拾取了多少次"; }

MI2_OPTIONS["MI2_OptShowCloth"] = 
{ text = "布料掉率"; help = "显示目标的布料掉率"; }

MI2_OPTIONS["MI2_OptShowEmpty"] = 
{ text = "无效拾取"; help = "显示发现空尸体的次数(次数/百分比)";
info = "当你打开一个尸体但是没有\n战利品的时候这个数目会增加." }

MI2_OPTIONS["MI2_OptShowTotal"] = 
{ text = "整体价值"; help = "显示目标的平均总价值";
info = "这个数值等于平均金钱数值+平均物\n品价值之和" }

MI2_OPTIONS["MI2_OptShowCoin"] = 
{ text = "金钱掉落"; help = "显示每个种类目标平均掉落的金钱数目";
info = "掉落的金钱总数除以拾取\n次数, 如果为0则不显示" }

MI2_OPTIONS["MI2_OptShowIV"] = 
{ text = "物品价值"; help = "显示每个该种目标掉落物品的平均价值";
info = "掉落物品的价值总量除以\n拾取次数, 如果为0则不显示" }

MI2_OPTIONS["MI2_OptShowQuality"] = 
{ text = "拾取质量"; help = "显示战利品质量计数和百分比";
info = "按品质类别统计显示杀死目标获得的战\n利品数目.\n没有掉落过物品的类别将不显示.\n百分比表示该类物品从该目标掉落的几率." }

MI2_OPTIONS["MI2_OptShowLocation"] = 
{ text = "所在地区"; help = "显示目标被找到的地区";
info = "要使这项起作用必须开启记录地区数据."; }

MI2_OPTIONS["MI2_OptShowItems"] = 
{ text = "拾取列表"; help = "显示所有基本拾取物品名称和数量";
info = "基本拾取物品是除了布和皮拾取外的所有拾取的物品.\n要使这个选项起作用必须开启记录拾取物品数据选项"; }

MI2_OPTIONS["MI2_OptShowClothSkin"] = 
{ text = "布皮拾取"; help = "显示所有布和皮拾取物品名称和数量";
info = "要使这个选项起作用必须开启记录拾取物品数据选项"; }

MI2_OPTIONS["MI2_OptShowBlankLines"] = 
{ text = "段落空行"; help = "在提示信息中显示一条空行";
info = "在提示信息里面通过显示\n空行来分段, 以提高可读性" }

MI2_OPTIONS["MI2_OptShowResists"] = 
{ text = "抗性免疫"; help = "在提示信息中显示目标的抗性及免疫力.";
info = "Recorded data about the Mobs elemental spell school\nresistances or immunities is added to the tooltip." }

MI2_OPTIONS["MI2_OptShowLowHpAction"] = 
{ text = "逃逸指示"; help = "在目标低生命企图逃逸时显示指示器";
info = "The indicator is a red message line that gets shown\nin the tooltip for the runaway Mobs only." }

MI2_OPTIONS["MI2_OptCombinedMode"] = 
{ text = "整合目标"; help = "对同样名字的目标进行整合";
info = "整合模式会计算相同名字但不同等级的目标.\n启用后将在提示信息中显示一个标志" }

MI2_OPTIONS["MI2_OptKeypressMode"] = 
{ text = "ALT显示模式"; help = "只有ALT按下才会在提示框显示目标信息"; }

MI2_OPTIONS["MI2_OptItemFilter"] = 
{ text = "掉落物品显示过滤"; help = "设置提示信息里显示的拾取物品的过滤条件";
info = "只在提示信息中显示那些包含过滤文本的物品. \n例如输入'布'将只显示物品名称包含'布'的物品. \n不输入任何文字查看所有物品. " }

MI2_OPTIONS["MI2_OptSavePlayerHp"] = 
{ text = "永久储存玩家生命值"; help = "永久储存在PVP战斗中获得的玩家生命值数据.";
info = "通常情况下PVP战斗结束\n后玩家生命值数据将被丢弃, 这\n个选项允许你记录该数据. " }

MI2_OPTIONS["MI2_OptAllOn"] = 
{ text = "选项全开"; help = "将所有的显示选项打开"; }

MI2_OPTIONS["MI2_OptAllOff"] = 
{ text = "选项全关"; help = "将所有的显示选项关闭"; }

MI2_OPTIONS["MI2_OptMinimal"] = 
{ text = "简洁模式"; help = "显示最少量但最有用的目标信息"; }

MI2_OPTIONS["MI2_OptDefault"] = 
{ text = "缺省模式"; help = "显示默认的目标信息"; }

MI2_OPTIONS["MI2_OptBtnDone"] = 
{ text = "确 定"; help = "关闭 MobInfo 选项对话框"; }

MI2_OPTIONS["MI2_OptTargetHealth"] = 
{ text = "显示生命值"; help = "在目标框显示生命值"; }

MI2_OPTIONS["MI2_OptTargetMana"] = 
{ text = "显示魔法值"; help = "在目标框显示魔法值"; }

MI2_OPTIONS["MI2_OptHealthPercent"] = 
{ text = "显示百分比"; help = "在目标框添加生命值百分比"; }

MI2_OPTIONS["MI2_OptManaPercent"] = 
{ text = "显示百分比"; help = "在目标框添加魔法值百分比"; }

MI2_OPTIONS["MI2_OptHealthPosX"] = 
{ text = "水平位置"; help = "调整生命值的水平位置"; }

MI2_OPTIONS["MI2_OptHealthPosY"] = 
{ text = "垂直位置"; help = "调整生命值的垂直位置"; }

MI2_OPTIONS["MI2_OptManaPosX"] = 
{ text = "水平位置"; help = "调整魔法值的水平位置"; }

MI2_OPTIONS["MI2_OptManaPosY"] = 
{ text = "垂直位置"; help = "调整魔法值的垂直位置"; }

MI2_OPTIONS["MI2_OptClearTarget"] = 
{ text = "清除数据"; help = "清除当前目标的数据"; }

MI2_OPTIONS["MI2_OptClearMobDb"] = 
{ text = "清除数据"; help = "清除全部目标信息数据."; }

MI2_OPTIONS["MI2_OptClearHealthDb"] = 
{ text = "清除数据"; help = "清除全部目标生命值数据."; }

MI2_OPTIONS["MI2_OptClearPlayerDb"] = 
{ text = "清除数据"; help = "清除全部玩家生命值数据."; }

MI2_OPTIONS["MI2_OptSaveItems"] = 
{ text = "记录物品的最低质量级别: "; help = "开启后记录所有从目标身上拾取的物品详细数据.";
info = "你可以选择需被记录物品的最低质量级别."; }

MI2_OPTIONS["MI2_OptSaveBasicInfo"] = 
{ text = "记录基本目标信息"; help = "记录一组基本目标信息设置。";
info = "基本目标信息包括: 经验值, 目标类型; 计算: 拾取, 空拾取, 布, 金钱, 物品的价值."; }

MI2_OPTIONS["MI2_OptSaveCharData"] = 
{ text = "记录角色相关的目标数据"; help = "开启后记录所有和玩家角色有关的目标信息数据.";
info = "开启或关闭保存以下数据: \n击杀次数, 最大/最小伤害, DPS (每秒伤害值)\n\n这些数据将按玩家角色分开保存. \n这几个数据只能同时保存或禁止保存."; }

MI2_OPTIONS["MI2_OptSaveLocation"] = 
{ text = "记录描述目标地区的数据"; help = "记录在哪发现目标的区域和坐标。" }

MI2_OPTIONS["MI2_OptSaveResist"] = 
{ text = "保存目标抗性&免疫力数据"; help = "Record data about a Mobs resistances and immunities to spell schools.";
info = "For spell schools MobInfo records how many spells per school\nhit successfully versus how many are resisted."; }

MI2_OPTIONS["MI2_OptItemsQuality"] = 
{ text = ""; help = "记录指定品质或以上的物品详细信息.";
choice1 = "灰色 & 更好"; choice2="白色 & 更好"; choice3="绿色 & 更好" }

MI2_OPTIONS["MI2_OptTrimDownMobData"] = 
{ text = "最优化目标数据库"; help = "通过移除过剩的数据, 最优化目标数据库.";
info = "过剩的数据是指数据库里未被设置为需要记录的全部数据."; }

MI2_OPTIONS["MI2_OptImportMobData"] = 
{ text = "导入目标数据库"; help = "将其他MI2目标数据库导入到当前数据库中.";
info = "注意: 请在导入数据之前备份当前数据库资料！"; }

MI2_OPTIONS["MI2_OptDeleteSearch"] = 
{ text = "清除"; help = "从数据库中删除搜索结果列表.";
info = "警告: 此操作为永久性删除, 请备份你的数据库资料再执行此操作."; }

MI2_OPTIONS["MI2_OptImportOnlyNew"] = 
{ text = "导入未知目标信息"; help = "只导入不存在于你当前数据库中的目标信息";
info = "Activating this option prevents that the data of existing Mobs\nis modified. Only unknown (ie. new) Mobs will get imported. This\nallows importing partially overlapping database without causing\nconsistency problems."; }

MI2_OPTIONS["MI2_MainOptionsFrameTab1"] = 
{ text = "提示信息"; help = "设置在提示信息里面显示的目标信息选项"; }

MI2_OPTIONS["MI2_MainOptionsFrameTab2"] = 
{ text = "生命/魔法"; help = "设置目标框中显示 生命/法力值 的选项"; }

MI2_OPTIONS["MI2_MainOptionsFrameTab3"] = 
{ text = "数据库"; help = "数据库管理选项"; }

MI2_OPTIONS["MI2_MainOptionsFrameTab4"] = 
{ text = "目标搜索"; help = "搜索目标数据库"; }

MI2_OPTIONS["MI2_SearchResultFrameTab1"] = 
{ text = "目标列表"; help = ""; }

MI2_OPTIONS["MI2_SearchResultFrameTab2"] = 
{ text = "物品列表"; help = ""; }